Coordinate every moment around the fixture.
EventBlok helps you take an event from first idea to live delivery. Create the sessions, organise speakers and spaces, run the show, and publish an agenda attendees can use — around the moments that cannot move.
For the moments that have one chance to land.
| time | moment | window | state |
|---|---|---|---|
| 14:00 | Gates open | soft | |
| 15:28 | Teams in tunnel | hard | locked |
| 15:30 | Kick-off | hard | locked |
| 16:15 | Half-time show | hard | 14 min |
| 17:20 | Trophy presentation | hard | locked |
| cue | action | dept | state |
|---|---|---|---|
| CUE 21 | Pyro — tunnel arch | SFX | STBY |
| CUE 22 | Anthem playback | A/V | GO |
| CUE 23 | Big screen — line-ups | GFX | STBY |
| CUE 24 | Presenter to pitchside | FOH |
Sporting events have hard start times and fixed windows. Ceremony, presentation and live entertainment all have to work around them — and still feel effortless from the stand.
Ceremonies, arrivals, presentations, half-time and post-event. Placed around the fixture.
Kick-off does not move. Mark the windows that are locked and the rest of the running order absorbs change around them instead of through them.
- ✓Hard windows marked and protected
- ✓Everything else re-times around them
- ✓Overruns shown against the window they threaten
| time | moment | window | state |
|---|---|---|---|
| 14:00 | Gates open | soft | |
| 15:28 | Teams in tunnel | hard | locked |
| 15:30 | Kick-off | hard | locked |
| 16:15 | Half-time show | hard | 14 min |
| 17:20 | Trophy presentation | hard | locked |
| cue | action | dept | state |
|---|---|---|---|
| CUE 21 | Pyro — tunnel arch | SFX | STBY |
| CUE 22 | Anthem playback | A/V | GO |
| CUE 23 | Big screen — line-ups | GFX | STBY |
| CUE 24 | Presenter to pitchside | FOH |
Show callers, operators and presenters get the detail behind each moment.
Pyro, anthem, big screen, presenter to pitchside. Each cue carries its department, its timing and the note that matters, rather than living in one person’s memory.
- ✓Cue-level run of show with departments
- ✓Standby and go states shared live
- ✓Notes attached to the cue, not the group chat
| cue | action | dept | state |
|---|---|---|---|
| 47.0 | House to half | LX | done |
| 47.1 | VT roll — opener | A/V | done |
| 48.0 | Keynote walk-on | LX | ● GO |
| 48.1 | Lower-third: name | GFX | stby |
| dept | last call |
|---|---|
| FOH | standing by on 48.1 |
| LX | house at half, holding |
| A/V | VT armed |
| GFX | lower-third loaded |
Publish the schedule attendees need without separating it from the plan.
Gates, entertainment, presentation times. The public schedule is generated from the same structure production is running, so the two cannot drift.
- ✓Published schedule for the stand and the concourse
- ✓Screens reading the same event record
- ✓Changes reaching both audiences at once
The fixture holds. Everything else adapts.
Lock the fixture
Kick-off, half-time and presentation are marked as windows the show works around.
| time | moment | window | state |
|---|---|---|---|
| 14:00 | Gates open | soft | |
| 15:28 | Teams in tunnel | hard | locked |
| 15:30 | Kick-off | hard | locked |
| 16:15 | Half-time show | hard | 14 min |
| 17:20 | Trophy presentation | hard | locked |
| cue | action | dept | state |
|---|---|---|---|
| CUE 21 | Pyro — tunnel arch | SFX | STBY |
| CUE 22 | Anthem playback | A/V | GO |
| CUE 23 | Big screen — line-ups | GFX | STBY |
| CUE 24 | Presenter to pitchside | FOH |
Re-time the rest
A delayed arrival compresses the build-up rather than pushing the moment that cannot move.
| start | session | room | track |
|---|---|---|---|
| 09:30 | Opening keynote | Main Stage | A |
| 11:00 | Panel — Real-time payments | Main Stage | A |
| 13:45 ⟲ | Fireside — Regulators | Studio | B |
| 15:15 | Workshop — Fraud models | Hall 2 | B |
| 16:45 | Closing remarks | Main Stage | A |
Tell every device
Gallery, pitchside, presenter and big screen all read the change at the same time.
| cue | action | dept | state |
|---|---|---|---|
| 47.0 | House to half | LX | done |
| 47.1 | VT roll — opener | A/V | done |
| 48.0 | Keynote walk-on | LX | ● GO |
| 48.1 | Lower-third: name | GFX | stby |
| dept | last call |
|---|---|
| FOH | standing by on 48.1 |
| LX | house at half, holding |
| A/V | VT armed |
| GFX | lower-third loaded |
The matchday-specific parts.
Pitchside links
Names, timings and the hard out, carried with the cue they belong to.
Trophy moments
A cue-level plan for the two minutes everyone will remember.
SFX, A/V, GFX, FOH
Each department reads its own filtered view of the same running order.

Fifty thousand people, and ninety seconds that have to be right.
The presentation, the pyro and the big screen are one moment. They read one running order.
Create your event →Build your event in EventBlok.
For the moments that have one chance to land.