Coordinate every moment around the fixture.
EventBlok helps you take an event from first idea to live delivery. Create the sessions, organise speakers and spaces, run the show, and publish an agenda attendees can use — around the moments that cannot move.
| time | moment | window | state |
|---|---|---|---|
| 14:00 | Gates open | soft | |
| 15:28 | Teams in tunnel | hard | locked |
| 15:30 | Kick-off | hard | locked |
| 16:15 | Half-time show | hard | 14 min |
| 17:20 | Trophy presentation | hard | locked |
| cue | action | dept | state |
|---|---|---|---|
| CUE 21 | Pyro — tunnel arch | SFX | STBY |
| CUE 22 | Anthem playback | A/V | GO |
| CUE 23 | Big screen — line-ups | GFX | STBY |
| CUE 24 | Presenter to pitchside | FOH |
- 15:30
- kick-off, immovableDescribes how EventBlok works — not a measured statistic.
- 14
- minutes of half-time showDescribes how EventBlok works — not a measured statistic.
- 1
- running pictureDescribes how EventBlok works — not a measured statistic.
- live
- change → downstream surfaceDescribes how EventBlok works — not a measured statistic.
Sporting events have hard start times and fixed windows. Ceremony, presentation and live entertainment all have to work around them — and still feel effortless from the stand.
Ceremonies, arrivals, presentations, half-time and post-event. Placed around the fixture.
Kick-off does not move. Mark the windows that are locked and the rest of the running order absorbs change around them instead of through them.
- ✓Hard windows marked and protected
- ✓Everything else re-times around them
- ✓Overruns shown against the window they threaten
| time | moment | window | state |
|---|---|---|---|
| 14:00 | Gates open | soft | |
| 15:28 | Teams in tunnel | hard | locked |
| 15:30 | Kick-off | hard | locked |
| 16:15 | Half-time show | hard | 14 min |
| 17:20 | Trophy presentation | hard | locked |
| cue | action | dept | state |
|---|---|---|---|
| CUE 21 | Pyro — tunnel arch | SFX | STBY |
| CUE 22 | Anthem playback | A/V | GO |
| CUE 23 | Big screen — line-ups | GFX | STBY |
| CUE 24 | Presenter to pitchside | FOH |
Show callers, operators and presenters get the detail behind each moment.
Pyro, anthem, big screen, presenter to pitchside. Each cue carries its department, its timing and the note that matters, rather than living in one person’s memory.
- ✓Cue-level run of show with departments
- ✓Standby and go states shared live
- ✓Notes attached to the cue, not the group chat
Publish the schedule attendees need without separating it from the plan.
Gates, entertainment, presentation times. The public schedule is generated from the same structure production is running, so the two cannot drift.
- ✓Published schedule for the stand and the concourse
- ✓Screens reading the same event record
- ✓Changes reaching both audiences at once
The fixture holds. Everything else adapts.
Lock the fixtureOn the roadmap
Kick-off, half-time and presentation are marked as windows the show works around.
Hard windows locked around kick-off and the trophy presentation.MATCHDAY · 15:30 KOtime moment window state 14:00 Gates open soft 15:28 Teams in tunnel hard locked 15:30 Kick-off hard locked 16:15 Half-time show hard 14 min 17:20 Trophy presentation hard locked cue action dept state CUE 21 Pyro — tunnel arch SFX STBY CUE 22 Anthem playback A/V GO CUE 23 Big screen — line-ups GFX STBY CUE 24 Presenter to pitchside FOH ON CAMERA IN00:42LINKTrophy presentation — sponsor readNAMESCaptain · Head coach · Sponsor repDURATION90 seconds, hard outNOTEHand back to gallery on applauseRe-time the restOn the roadmap
A delayed arrival compresses the build-up rather than pushing the moment that cannot move.
09:00Opening keynoteMainstage · Hall AConfirmed10:30A field guide to honest interfacesCraft · Studio 2Confirmed13:30Fireside with regulatorsSystems · Hall ADraft15:00Workshop: writing a run of showCraft · Studio 1The programme itself — every session with its track, room and speaker. Tell every deviceOn the roadmap
Gallery, pitchside, presenter and big screen all read the change at the same time.
09:30Opening keynoteAida OkaforLive09:45Panel: honest interfaces3 speakersNext10:15BreakFoyer10:30Payments deep-diveSystems trackVIDEOVT-2AUDIOMic 4LXState 3The running order the crew calls from — one cue live, the next one staged.
The matchday-specific parts.
Pitchside links
On the roadmapNames, timings and the hard out, carried with the cue they belong to.
Trophy moments
On the roadmapA cue-level plan for the two minutes everyone will remember.
SFX, A/V, GFX, FOH
On the roadmapEach department reads its own filtered view of the same running order.
